Volume One of the Monstrous Compendium was packaged in a box, which contained the pack of monster sheets as well as a binder intended to store the sheets for Volumes One, Two, and Three. The Monstrous Compendium series consisted of a pack of 5-hole punched loose-leaf pages rather than an actual book, designed to be arranged to the player's preference. ![]() Most of the monsters for Volume One were taken from previous first edition AD&D books the monster entries were greatly expanded and in most cases each monster now filled an entire page and had an all-new illustration. This was the initial volume in the Monstrous Compendium series, for the second edition of the Advanced Dungeons & Dragons game, published in 1989. : 129–130 : 223 These were later reintroduced, sometimes with different names, to avoid complaints. Some types, such as devils and demons, were initially removed by TSR in response to a moral panic promoted by Patricia Pulling's advocacy group Bothered About Dungeons and Dragons (BADD). : 27, 29 Many monsters were updated from earlier editions, but the 2nd edition also introduced a great number of new creatures. The second edition's monsters were based on original inventions, fantasy literature, and mythologies from various cultures. In the view of Rausch as well as Backstab reviewer Michaël Croitoriu, the Planescape setting marked a turning point for these shortcomings, which also had a significant impact on the presentation of the 3rd edition. Likewise, humanoid monsters too closely resembled humans to be compelling. As a result, creatures that were fearsome by description were not taken seriously due to ill-suited visuals. : 24 Referencing Wizards of the Coast art director Dawn Murin, GameSpy author Allan Rausch found that until the 2nd edition the artwork depicting monsters was influenced by the popular culture of the late 1970s. : 83 In parallel with this change, the 2nd edition introduced colored images for each monster, which became standard in later editions of the game. : 106–107 This format was abandoned again in 1993 in favor of bound books. The 2nd edition also used a unique format in the form of Monstrous Compendiums of loose sheets that could be collected in a folder, and allowed the combination of monster books together with individual monster pages from boxed sets. While later editions gave the various creatures all the attributes which player characters had, 2nd edition only listed intelligence as a characteristic important for creating challenging encounters in the game. : 106–107 Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. The second edition of the Advanced Dungeons & Dragons game featured both a higher number of books of monsters and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Monsters in the 2nd edition Advanced Dungeons & Dragons or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. This is a list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. However, if an attack would be both strong and weak against a hybrid monster (if a fire skill targeted a nature/fire monster for example), the weakness will override the strength and the damage will be halved.Fictional creatures in the Advanced Dungeons & Dragons role-playing game ![]() Dual element monsters typically have the combined weaknesses and resistances of both elements. Hybrid monsters require temples of both elements before they can level up.Įach element deals 2.5 times damage against a monster with the corresponding weak element:Įach element is also weak against itself and deals half damage. These temples must also correspond to the element of the particular monster that the player wishes to enhance. Monsters are restricted from leveling above Level 10 without the aid of a temple. Legendary monsters may only be placed in legendary habitats. Hybrid monsters may be placed in either habitat corresponding to either of its elements. Monsters must be placed in a habitat that corresponds to their element. The element which a particular monster belongs to determines which of the habitats it can be placed in after being hatched. ![]() There are ten elements in Monster Legends. Each monster in Monster Legends has a single element or combination of 2 elements.
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